[Posted JUST on time – Gain 0.1 HP]
Aa’li’naa Aurae (Formerly Linna)
Jean-Pierre du Veyrir de la Grand Contumace Saint-Emilion
Raevori, daughter of Leshanna
Sarene of the South Shores
1929 XP per participant.
590 GP per participant.
Raevori gets 420 GP after keeping Blood Magic book.
595 GP to the LMF.
- Book of Necromancy (150 GP) – Claimed by Amara
- Book of Blood Magic (170 GP) – Claimed by Raevori
- Mace of Terror (3000 GP) – Claimed by the LMF, using GP donated by Tabitha (Tabby) Errsule. (See PHB for details).
Sarene levels from 3 to 4! (+*Magic Initiate (Cleric)* as JP teaches her the basics – she can now cast Guidance and Resistance cantrips, and a 1st-level Bless once per Long Rest.)
Log – Introduction
Hello! Bonjour to all, and the Munificent Blessings of the Ever-Flowering Tree upon all its Children! (That means You! Do you not worship the Tree? The Tree loves you anyway! How marvel!)
Wonderful tidings to all and sundry – two great threats to the security of our persons from dangerous objects to being thrust into our soft bits have been either eliminated or helped very much far along the way!
Along for the expedition was myself, Linna (I cannot be pronouncing her Warden name very well and she is saying that ‘…Linna’s fine’ so I am take her at her words), Raevori Leshannasdottir, Sarene the Last Gatekeeper, and my darling Sovan.
I am writing now the history of these brave events. Please to bear with what Sovan is calling my “Enthusiastic assault upon the Common Tongue” which he is then very often make rude joking about, which I do not mind, but I know that some who read this might be offensive, so to them I offer apologies and a Sanctified Flan of your choosing upon your request.
To begin with, I don my new armor. It is a great joyful to me – Beausoleil I call it, after Beauregarde, our lost sister who helped greatly with its smithing and whose Axe I was to offer her an enchantment upon as next my project. Brave Parmentier may still feel the touch of my guiding craftsmanship – a hero’s weapon is deserving a heroic fate.
(Raevori informs me that “Less is more” when talking for several hours about my armour; broadly, it is very strong (+1, sometimes +2), eats and ejects lightning, slows one aggressor per day, enhances all my Clerical abilities, and lets me speak to an Earth Elemental whose heart fuels its dwemers. If you wish to be speaking more about it, I have regular scheduled display hours at my forge between 11 in the morning to sundown; suggested donation is 1 SP, although as the donations go to buy food and clothing for our deceased friend Samuel’s Church of the Sunfish Mission you may wish to ask yourselves whether more…is not LESS! Regarding charity!)
[Guild Scribe’s Note: Many paragraphs regarding the virtue of giving (most slowly making their way back to the topic of this…enchanted Plate Mail…?…have been excised as irrelevant and wordy.]
Now, as regards the voyage – we are setting out upon a sunny day, dragging a cart with 3 barrels of Demon Ichor from les braves of the Abyssal Guard for the Blazing Banner. Some discussion was had about arming the Banner with this material – it made one of their champions capable of injuring me while facing the Purifying Flames of the Tree, which is rather impressing! – but we are on the whole decide that to strengthen the temporary ally – versus the Bandeds, or eventually LUAs – is best and we can still overcome them should they turn upon us. We are keeping our last Ichor barrel because it seems useful.
Our goal are, in short, to deliver Ichor to the Blazing Banner, to hunt the Wraith for the Crested Skull, and if we can to make overture to the Severed Hand or explore the Crumbly Hills.
After some uneventful walking, as we are entering Hex 05.12, we are seeing a new road of very poor quality branch off from the existing path into Hex 06.13 – this fork is travelling down towards 05.13. Later we are find that this is the path to a new Tactical Outposting by the Blazing Banner (MPOI).
(NB: While not a maker of roads, I must reiterate that this work was absolument slapdash; it seemed very far from plumb, the drainage is the embarrassment in its lack of attention, and the aesthetic quality is not bearing any mention.)
Continuing unaccosted through the Barrow Hills (or ‘Necrozone’) we entered Hex 07.13 to be encircled by a Blazing Banner cavalries outside of their Headquarter. They thumped at their chests and made silly noises like tiny schoolchildren but seemed disinclined to fight, which is very kind of them, relatively to speak, so I am showing them the token given for soundly defeating their Champion on our last visit and they are get quiet and mutter un petit peu and then ride ahead.
When we enter the Blazing Banner Headquarter, a great gong is marking our arrival. Sovan is remind them we were coming to trade Ichor, and they come to take their ‘gift’ – when we say “No sirrahs! Not a gift – this is to make you stronger, you weaklings!” (Sovan is very exciting when he is pretend to be a Mean Person!), they are spit on the grounds and say “PAH – YOU WANT TO TRAAAADE” – just like that, with the emphasized – to indicate disdainment.
They are leave, then coming back with the ‘Trade Goods’: it is the pile of garbage mixed with small valuables, perhaps worth 250-450 GP for 300 GP worth of Ichor (3 Barrels), based on Raevori (with Guidance) investigating the quality of their trinkets. We say that is worth 2 of 3 barrels of Ichor and they are the Grumpy Gusses once again.
Sovan is Save The Day! He is sneer a bit and say “Man if this is the best you can do, we feel SORRY for you – take the last barrel as our gift to you.” From Grumpy Gus, they are turn to Cheerful Charlie! They bring much nicer 200 GP collection of fine artworks. The moral of the story, mes copains, is Give Them Gifts. They are take it as sign of respect and honour and you are profit thereby.
Once they are mollify by Sovan and his cunning diplomatics, we talk about the Plains. Banded still accost the Banner, but they are use horses to evade them and with an organized system of the outriders racing to alert the settlement, they are not get caught so much as before.
As noted above, they claim some such outriders inhabit the new (and very bad) road in Hex 05.12.
They are say they are having no idea where the Severed Hand are – they believe that most have died, but said ‘maybe there will be more soon’, which is confusing and suches but then is part of the METAPHYSICAL PROBLEM we are encounter later (be patient, Dear Reader(s), it comes!)
To be exact – it comes now! We are go back to 06.13 on our way to the Crested Skull Fortress, when Linna is feeling dizzy and the migraine is overtake her. She is so disorient she is not see the same thing as we. Preparing to offer assistance (Medicine 34) I am totally, utterly, confidence that she is medically fine, if scaly and far too tall. Similarly, Raevori is not see anything with her Magic Eyes of Snoopiness! We have a MYSTERY upon our hands, we see!
The doubled vision and pain is worsened for Linna as we head North – on the northern border between the Barrows / Necrozone and the Plains, Linna is woozily see half a mile away (Perception 12) les gens, dark-cloaked, fighting the Giant Beetle Monsters of these Plains. One has a banner of – DRAMATIC REVEAL – the Severed Hand! None of the rest of us are seeing them at all. Nor does Linna’s Owl – until…suddenly…we do?
Yes, it is no less strange in recollection than at the times. There was nothing – then something – then they are walking, perfect in visibility, over the hill – later we derive that they come out of some Spatial Distortion in 06.13 (MPOI). They are holding glaives (which as an Ordained Smith-Priest I am bound by professional obligation to tell you are stupid weapons that should instead be polearms or swords, PICK ONE) and stern expression. Four of them are carry a wounded fifth along.
Sovan is having the Off Day and cannot understand them (Charisma 10) and instead of Tongues from myself is casting Comprehend Languages and speak to them.
They are not know who we are, and they are anxious when we are beginning to help them, but they are relaxed by Sovan Curing Wounds and myself casting the Mass Healing Word on the group, patching them nicely. They are introduce themself as Ergal (the leader), and the brothers Iudar, Nodar, and Eodar. The fifth, wounded veteran is stay quiet in the back.
These individual are not seem to know that they should have been missing for many weeks. As afar as their awareness, the last sacking of their main settlement was by the Blazing Banner, many moons ago. As we realize they seem – shall we to say – curious in their uninformedness? – we are find they do not know what the Banded are, what the Guild is, or that the Ifreeti Princes have come. They recognize the LUA – whom they are calling the Civilized – but say they are ‘many, many days away’. They have travelled to their present locale to enlist the Crested Skull to fight the Blazing Banner – whom they are seeing as the dominance of powers in the region.
This raises the issue, which we pursue in speaking to them, that these creatures do not seem to recognize the land around them, and have a curiously perspective. As we walk – they having agree to come with us to meet the Crested Skull – they are continually see features of landscape that should be there, and yet are not in our company. They are, for examples, see rivers in the distance, then in the next second we are far past said rivers and on to other landmark – only some of which we of the Guild can see. We are suspect that perhaps they are experience the ‘unfolded’ original map of Silanya and are walk with us across the portion remaining but see vast areas, trapped down in the ‘fold’, over which we are walk unheeding in an instance. Linna sees some of this, the Hand see all of it. The Hand could not see us until we could see them; they suddenly felt ‘lost’ at around this time and have to some extent since. At this point, whether their switch to our reality was revocable was not cleared.
Also while we walk, they will not reveal their tribal Martial Art – like the Blazing Banner’s cavalry chargings, or the Crested Skull’s facility with the bows – as they do not trust us. Perhaps it is to do with their stupid, badly balanced glaives? Linna says they can trust us, and then seems surprised when they do not agree – what a trusting, open soul she is having!
Also ALSO during the trip, we are mention perhaps we hire them – they say ‘maybe against the Blazing Banner, they are strong of late’. They, again, do not recognize any of the direr perils that surround us – the Banded perhaps most of all – but are happy to be mercenary in future.
Also also ALSO along the way, as part of our plan – after hunting the Wraith – to follow through and track the Necromancer that rules it, we are find a zombie, then we are cut off its head, then I am…with GREAT RELUCTANCE…cast Animate Dead upon it. The Tree was…skeptical? In the non-verbal fashions?…but granted me the Boon.
I am put the Head in a container to keep it safe and hand it to Raevori. My Religious Studies confirmed that she could, with a ritual, use an existing small Undead to duplicate enough of the Necromancer’s link with the Wraith in our little Undead Head that we could track that fiend (NB: not a literal Fiend) and bring him to Justice.
When we get to the Crested Skull Fortress, I am shout very loudly “‘ALLO!” at the fort. They are shout back “OH YOU PEOPLE – COME IN!” I am shout back “THERE ARE TRAPS, YES, AND YOU WILL SHOOT THE ARROWS – DO WE AVOID THE ARROWS OR GO TO THEM?” (Everyone is wincing a little at this point so I am thinking perhaps I was VERY loud, but they are so far! What am I to be doing?) “WE TOLD YOU THIS LAST TIME!” “CLEARLY WE FORGOT, THAT IS WHY WE ARE ASKING!” “WELL, AVOID THE ARROWS, OBVIOUSLY!” “THANK YOU, THAT WAS ALL YOU NEEDED TO SAY!”
At this point the team is convince me to stop shouting and we are walking towards the fort, but NOT where the arrows are landing. Arriving at the gate, the Crested Skull sends down a man – he tried very many times to shoot me and did not, last trip! It is like a tour of People I Defeated In Martial Contests! He seemed sulking; Such Are The Wages Of Sin! (He did not take a pamphlet of the Tree, but I think I am slowly wear him down.)
The Crested Skull were happy enough to see the Severed Hand, but do not seem to have the same experience of ‘folded space’ as the Hand do; Raevori is immediately ask if we can study this instead of hunt the Wraith as this is far more interesting space for arcane inquiry, but we are remind her of the Necromancer Blood Mage Books to be had and she is grumble a bit but acceding. (Lo but the Tree hath say “Bribery Is Not Ideal But If It Works It Really Reflects More Badly On Their Being Bribable Than Your Doing The Bribing, Assuming Your Motives Are Pure.”
We sleep in the Fortress while the Severed Hands and Crested Skulls discuss a ceasefire based on whatever they know about the current Geopolitical Milieu (you see, I have the Fancy Pants Vocabulary aussi). Right before bed, I have Raevori cast the Lightning Bolt into my armor to store a charge for tomorrow. (It does in fact do that now!)
As the second day dawns, Sarene leads us out in search of the Wraith. As a Gatekeeper of Yamaa, her capacity to find the Undead is frankly unparalleled. Her readings lead us to the same tomb where once we fought the Wraith and – we suspect – its hidden Necromantic Master. Where Mr. Naveed died, so that Sarene might live. A certain tension that has kept her, an astute readers might be noticed, quiet to this point, it is now growing yet more grim.
Before we enter through the great and rent asunder door, we are make Plans. I will stand in front as a bulwark. Sarene and Linna – who has a very curious weapon from the Wardens that she does not know the science of but seems not to be magical – HOWEVER, I have my theories about its construction -
[Guild Scribe’s Note: Extensive section on Warden weapon technology excised. You’d thank us if you saw it.]
- unless, of course, it is COMPRESSED.
In any event, I stand in front, Sarene and Linna will stand behind me – Sarene to keep the creature trapped and corporeal with her Spiritual Noose of Yamaa, Linna to shoot it repeatedly in the head and face area until it stops moving. Sovan will cover us with Calm Emotions, to prevent Domination; Raevori will provide support, and crucially will perform the ritual of ‘patching’ the Wraith/Necromancer link over to our little Undead Head friend which she is having in her pouch. It is a good plan with relatively few flaws, and we are feeling much confidence in our ability, so down we go.
Our first foe comes into view as we emerge out into the central pit, criss-cross with the bridging, us on the first of 3 or 4 descending: two skeleton bearing great tower shield and a Spectre – which for those who do not go to church enough (No names!) is like the little baby Wraith – behind them looking very much spooky.
Linna takes her initiative, very adroitly, and rushes forward to the skeleton wall to await a partner for the Sneaky Attacking. This is not go so well when one of the Skeleton lands a devastating critical hit upon Our Friend The Snake Person and hurt her very much badly; the Spectre is run away through the floor before we are have a chance to smite it, and we fall upon the skeleton and mash them into little bits in the name of the Light! Of the Good! Of the Tree! Of Yamaa! etc..
Using my magics to heal Linna, we walk through many lairs, passing the spot where we and Amara are set the Grease trap on fire…to…I think we thought it would somehow help? …then we are walk through the room where the undead summoned by the Grease fire are ambush us. Leaving that room onto the second walkway down, looking down into the dark pit, we see far fewer zombie and skeleton stored at the bottom than before – a troublished prospect to be certain for us all!
From the bridge below, there are two mighty SWOOSH and the one Bull Man Skeleton is land very impressively on the bridge we are at from below. The other…it is fling itself into the bridge and crush much of its body, then fall back to a lower bridge and crush the rest. …sometimes I suppose even the Undead Abomination has One Of Those Days, n’est-ce pas?
In the Cunning Ambush, two more Spectres are advance from through things. Both are surge and swing for Sarene, but her careful shieldwork is turning the blows. The Bull is attack me, but it is not hit. (Obviously!) Meanwhile, riposte! Linna launches a blast from her truly wondrous weapon implement for much damage, while my Special Man Friend is Mocking at the Spectres. “Hiss!” goes one, crossly.
At this point, a ghoul is leap up from below, while another misses the jump and flails about below us, hopping ineffectual like the small child playing ‘monkeys are the middle’. Sarene drives Sacred Flame through the forehead of one Spectre, while Raevori is perform her Chain Magic Monk Wizard Dancing Explosion Strike (a name I am make up and am perhaps willing to admitting needs the workshop) and the bull that did not kill itself is knocked down to the next bridge.
Sarene continues to be attacked, the horde clearly hating one of their Sworn Foes, the Gatekeepers, still lived – she is swiped mightily by a Spectre that sits above her and her vitality drained from her living frame – as does Linna, by the ghoul, but she is simply look irritated and dodge all of the hit, while disengaging and destroying the entire head of the Spectre that just attack Sarene with a mighty <bzzaaaaom> noise. I am send Sacred Flames at the other Spectre and they are not enjoy that one bit, I tell you!
The Bull is jump back up and <clang> on the armor of Sovan, who is look slightly smug before Healing is placed by Sovan on Sarene – restoring her mightily before she is attempt to Toll Her Bells at the bull skeleton, sadly for once having no effect, before Rae’s second attempt at the CMMWDES is not knock the bull skeleton off again.
Now is where thing are to get tricky – the Wraith, 5 Spectre and 2 Ghoul are suddenly joining the fray – the spectre whip up from below the bridge we are upon, joined by the ghoul who are running out, while the sneaky Wraith is appear beneath us and make the gesture for Spirit Guardians, which would be terrifying except that Rae is ask her mother to take care of it and Leshanna is make that very scary face that is arguably just the way she looks and is go “Ah, no.” and the spell is go POOF and the Wraith is looking Silly as a Billy. Rae is begin the ritual to track the Wraith, looking a very Cool Customer.
The Wraith is also, however, attack Sovan and miss, and is throw a Spiritual Weapon at me which is miss, and then all the other new fellows are attack me and miss, and I am feeling very Prideful, which – you might have guessed it – is going before the Fall. Some might wonder at my turning to metaphor here; helas, I am not. One of the Spectre is the Clever Clogs and is use its Poltergeist power to fling me from the bridge and I am lucky enough to only fall the 40 feet away, 2 bridges down. and take 44 damage which is of course very serious but less so for me than for anyone else. I am not even losing Spirit Guardians! …but I am 40’ away and so are my Guardians and the Wraith is looking very please with itself I AM SURE.
Then Sovan is knock off by the bull skeleton – WHAM – and is an adorable little piggy by the time he is landing one bridge down. 20 feet from me and from the party. Things could be going better.
And so they do! Exciting turnabout! Linna is firing a great blast of energy into the Wraith, and suddenly it convulse – I see the shards of what I know now is a Warding Bond break – this Necromancer Scoundrel was sharing health and reducing damage on this Nasty Beast! And that was the source of the spell casting through it! It had, I estimated, at most 1 more spell left to cast before the link was dead completely…but I could do nothing about it!…
…WAS WHAT I THOUGHT UNTIL <whoooosh> the little piggy’s leg is glowing right where Sovan’s does with Veillantif, and then CRASH the piggy is slam into the bridge and become a Sovan, and then <zzooooooweeeeeeeee> I am suddenly able to Fly, and then I am rocket up over the bridge with the wraith, 40 feet in second, and my Spiritual Weapon is still there, so BAM guardians BAM guiding bolt BAM hammer and the sphere of the Guardians is flaring out 30’ everywhere -
- and then Sarene is jump beside me and use the Guidance of the Bolt to YANK the Spectre’s head back with her noose and it is HISS and she is simply SNEER at its outrage and as she finish that spell she is pivot, spin, raise her hand – and THIS is where I am tell you my Secret, which is that I am lending Sarene that day my Fireball Gem – and <fffffst-whoosh> ALL of the Spectre and ALL of the ghoul (save one on Linna) are piles of ashes and ectoplasm (sadly the Gem is no more) -
- and then to compound the ridiculous wave of neat combat moves, Rae is look at the 12’ tall bull skeleton remaining, is doing some calculation on how much tough it remains, and is punch it do death with her fist through its face. Imagine what she could do if she were NOT on illicit drugs? (HINT HINT RAEVORI WE ARE PRAYING FOR YOU)
Angered and out of fancy spells, the Wraith is hit Sarene for the DEVASTATING blow, she needs to dig deep (Session Inspire) and use some residual Inspiration from our dearest Sovan to not be cripplingly injured by its life-draining touch, and then a Ghoul is rush her, and OH NO, but Linna is stab it as it pass her and the Spirit Guardians have soften it up enough that <plop> it is dead.
The Wraith remains though. And I do not have many strong spells left. Now if only I was wearing MAGICAL ARMOUR THAT SHOOTS LIGHTNING BOLTS, WHICH I AM, KERZAAAAAAAAM and the Wraith shrieks and falls into nothingness. “Got it!” shouts Rae as she does some fiddly magic work and slams a magic focus into our little undead head beacon, and the Necromancer is on the hook!
I must confess I have had worse days.
Rae is tracking our Necromantic Adversary, and suddenly he is pop many feet up, and then is fly away very quick. These, we the Clerics know, are not spells we are blessed with by the Gods – a mystery, it seems! I use my own flight to ferry Sovan back up to our level, and then the party to the top bridge, with a rope I can bring up with me, and then we are in pursuit of…well…
…this next bit, even I am a little bit embarrass. The Necromancer stops, and his signal is steady, and we are all think “Ah-ha! He has the secondary lair and is at bay!”
When we are get there…it is a normal cave. He is lying catatonic. Rae is look him over and let us know that he is use SO MUCH BLOOD MAGIC to fuel casting the Dimension Door and the 4th-Circle Wizard Spells…that he is knock himself catatonic with a permanent injury. [NB: He gave himself a permanent Charisma injury last time we fought the wraith…then another in the same place this day…and was knocked unconscious by sending his own dumb ass to 0 CHA.]
I am ask very strongly that we perhaps try to interrogate him with the hog tying, the blindfolding, the taking of holy symbol – Rae is confirm again that Blood Magic means even a tiny nick that draw blood can let him cast without any sign or preparation. Hearing this confirmation, and our inability to guarantee his being safe to imprison, Sarene is kill him with the solemn look of satisfaction. I cannot say I approve, but I cannot say I do not understand; she has been scarred by this wretch far more than any.
On his ‘death’, however, an explosion of sickly green light from his corpse is turn into the new Spectre-like figure which is rasp about “I AM PART OF THIS PLACE I AM THE UNDYING KING YOU CANNOT KILL ME I WILL RETURN” and the usual sorts of jibber-jabber that the arrogant conscious undead are tend to say.
It is turn out that for once he is not Mr. Hyperbole – he is linked to the Necrozone, and (37 Religion on my part) can only be destroyed utterly when Sarene, at a next Tier of power, is able to Ring him through the Gates of Death that she is Keeping, and kill him in Death’s Domain. Happily, it will be a year before he is reconstitute, so much time for her to pray and work on her cardio in preparation for that day. (They are the two pillars, in my experience, to Clerical success under field conditions!)
He is wearing relatively…tolerable quality half-plate (that we are sell I can do much better) and has a magic mace that makes people terrified and run away (we are give that one to Melora as if she needs to be more scary to Evil!). We are also locate a book of Necromancy (that Amara is take) and a book of Blood Magic (that Raevori is take and is already start to read while she is walking and taking notes, without crashing into the obstacle, which is the trick she is clearly learn from her dearly missed mother.)
After this revelation and this Divinely Sanctioned Looting (we can do good with the treasures to make up for his evil use of them all!), we are collect our things and, without further a do, we are get to the Crested Skull and their Fortress of Cheering! They are so overjoy – no more Wraith!!!
The Severed Hand seem interested by the flood of congratulation from our Crested Skull Minder; on hearing of our exploit, the Skull are ready to following with any battle planning we can think of, at least for now.
They are allow us to sleep in their fortifying city for free, where we eat hot food and have a lovely set of chats, many not about the multiple uses of my armor, and absolutely none about Linna and her suddenly looking much like the snake.
Off we are trot, Severed Hand in tow, to their fortress as we knew it. Again, we are VERY lucky that I am remember to ask Raevori to shoot me with the Lightning before I am sleeping. YOU WILL SEE WHY AT THE DRAMATICALLY APPROPRIATE TIME.
Walking through the plains, we are see – <sound> – LUA HUNTER. 8 of them: 2 Tattoo’ed by those dastardly Princes of Flame, One Leader type, 2 Pikepersons, a Shaman Hunter (anti-magic specialist), an Assassin type and a Slaver type.
We are think “Should we fight?” Then we are decide “We are strong, let us alleviate this peril lest some tender younglings be kidnapped and we be forced to trudge back to Xan and this time they will likely expect a rescue attempt and things will be tricky!”
Sovan is make a Harrowing Major Image of a…deeply disturbing empty patch of Grass. And we are all hide inside it. There we are plan, and are come up with a great one when we see that – noticing something ‘off’ about the illusioning – the LUA leader figure tells his troops to form a long LINE. 30’ between each of the 8. Maybe you see the plan now?
…they approach. The Leader is almost upon us. Rae is casting Fly upon me. …NOW you must see the plan.
The Leader is stumble into us – and then I am FLY out and <zap> with the Lightning Bolt stored in my Armor, and then Rae is DASH out and <zap> with the Lightning Bolt back through them – and into ME, and I use my Ring of Dexterity and my Armor Resistance to take almost no damages, and then am RECHARGED with more Lightning Bolt -
- and then Sovan is cast Plant Growth on all of them and we are lay into them, Guiding Bolts, Linna’s Weapon, my Spirit Guardians is up, Sovan’s Fireball kill the Pikers (2 down), the Leader refuses to fall -
- and then, nasty surprise, one Flame tattoo launches its own Fireball at Sovan, Sarene, and Linna. Aid manages to barely keep Sovan and Linna awake (5 and 3 HP) but Sarene is drop and temporarily scarred with a dazed look of “What is just happen?”
I am fire my second Lightning Bolt and the Assassin and one of the Flame Tattoo are both down (4 to go), while the Shaman Hunter is magnificent in dodging, taking no damages. I am fly over with the Spirit Guardians active, am sink him deep in its range and – not to be rude – am ask him politely to “Dodge this.”
Sovan is take the opportunity to use Veillantif to race forward and Cure Sarene, who rapidly regain her bearings, launches Sacred Flame at the Leader – which hits just as Rae blunders through Plant Growth to Fire Bolt him and Linna shoots him from hiding. Together, the three bring down this titanically tough foeperson! Three left.
The last Tattoo Civilized/LUA is turn on the Aura of Flame and clears the 30’ area of Growth and is run to the Slaver, who is burned but also freed from the plants. That Slaver is turn and fire two longbow shots at Sovan, and is clang off armour, because he is my darling and is listen carefully about proper cinching of breastplates!
Sovan continues to Heal Sarene with his magnificent Word, while his eerie Whisper is damage the psyche of the remaining Slaver. I am fire over a Guiding Bolt at the remaining Flame Tattoo, while my Dwarven Ancestor Guardians and my Spiritual Hammer are unfortunately for him smash the Shaman Hunter to little bits. (Turns out he could not dodge it! My telling him to was ironical!)
Sarene is turn her mighty Guiding Bolt onto the Flame Tattoo, which is guide Rae to hit with the Firebolt…but sadly it is utterly immuned to the flames. (Good to be knowing!) Linna is Sneak Attack the scoundrel Tattoo, but is – sadly – close enough to it that her blast, on drawing blood, is trigger a rush of flame all about her that drops her not conscious from a Hellish Rebuke. She is vulnerable to flame damages for the remainding of the Expedition.
Sovan is Viciously Mocking the Flame Tattoo, who is yet to die, as the Slaver looks on, paralyzed, inactive, most of its elite team in ruins about it. I am fly over and fire another Guiding Bolt of the high level, which provides tracer lights upon which Rae is capitalize in her inimitable fashion: reasoning that if Flame is bad to use, Frost is good, she is use the Misty Step to <bamf> reappear next to the surviving Flame Tattoo, and with a critically devastating blow to the vulnerable creature, as guided by my Bolt, her Ray of Frost is reduce the creature to the frozen Civilicicle. (Sovan is tell me to be trying more of the Jokes Humour, so here I am going!)
At this point the surviving Slaver is done with the fighting and is happily surrender, his confidence and morale broken beyond repair.
This Civilized/LUA prisoner tells us of four teams of LUA hunters, down to 2 remaining for us to destroy. Only one such team has an Ifreeti Tattoo Wielder – one that wields a whip of scorching flame. We are not get much else to the use of him – so we (with minor dissenting from Sarene) agree to take him to Abyssal Guard Jailkeeping, right after we are help with the Severed Hand(suddenly FAR more impress after spectating the above Ruthless Efficiency).
I must point out that Sarene was very much in favour of kill this prisoner immediately, and then if he was to be imprisoned of…forcing him to stand, in chains…as some kind of humiliation? I am gently attempt to remind her that Yamaa is the Neutral Good God but she is look fierce and I am not ready to contradict how she feel quite yet so we simply outvote her, put the prisoner in the cart as comfortably as we can while bound, and proceed.
When, some time later, we arrive at what we are believing to be their Fortress, these Hand warriors do not, however recognize it – they be suspect that it is the properties of their friends who are peel off to make outpost 5-10 year ago and never came back.They suspect, as seems usual, that the Blazing Banner are behind this misfortune of theirs. They cannot “tell where in the <expletive>” they are meant to be, and accuse us of getting them lost.
Finally to be identifying the shared land mark, that is right over there, that is called Toba, we are head there when suddenly another SUSPICIOUS HEADACHE is overcome Linna – not as badly a pain as beforehands, but not good. The Severed hand begin to see ‘familiar’ thing and rush into a spot where they are vanishing for us – but not for Linna. She is try to get their attention but the voices, they are faint, and the ropes, they do not reach.
Eventually we are admit defeat. The Severed Hand should be counting out of the fighting of the Felltower. We are parting now for the Abyssal Guard, to leave the Civilized/LUA to their Betterment through Good Acts.
On the way to pass the custodian of the Civilized/LUA with the Abyssal Guard, our chained prisoner shares a cart with the Demon Ichor. I walk beside him, telling him of the Tree and th emany benefits it might offer to one such as himself if he would only Believe! He seems to be silently listening with his eyes closed for most of the voyage – I suppose, all the better to concentrate. “If You Let The Tree Walk With You, Your Walk Would Never Be Free Of Inspiring Advice, But Trees Cannot Walk So You Should Really Just Pray Instead”, as says that most gorgeous of Dwarven Spiritual!
We pass the Blazing Banner Fortress, then a Blazing Banner convoy that we work out is on its way to the new Blazing Banner outposting in 05.13.
Eventually we are sleep without the incidenced.
Rising and shining, we are walk on, through the Felar Wood, to the Abyssal Guard’s Western Redoubt.
Dropping out our prisoner with his new captor, I make sure to loudly reminisce about the last prisoner to attack the guards and be eaten by a Demon. I am describing the STAINS, and the SMELL, and eventually I think he is not have Clever Idea. I feel not wonderful, and will pray for forgiveness for the Being Mean later, but I am serious in try to help our new charge avoid his own demising. Here he will find restorative good work and not be dead as the dooring-nail.
Elsewhere, the Abyssal Guard are confirm as follow:
- They are out of spare Ichor – most of their extra was give to us for BB, they only get it laborious from kill the Demon, and need it for their anti-Demon weapons.
- The Glabrezu that Sovan and Expedition 56 are seeing in the Magic Circle was put there by the Eastern Abyssal Guard, who alone know of such spells.
- They are sorry about those Eastern Guard to attack us – “Those guys are nuts” they say, which Sovan is helpfully inform me mean “They are crazy”, as I am not good at the idiom in common as translate by Corrupt Hairy Warrior Gentlemen.
Leaving them two Holy Water, we are take our leave, and by the Grace of the Tree (Blessed be her leaves of regulation and appropriate size!) we are get to home. On the way, I am see that Sarene is thinking hard about her actions and her attempted cruelties; I am not tell her what to do, but am able to teach her enough to channel her Divine Spellcast into a few basic spells that only help, and never hurt. (Magic Initiate @ Level 4: Gains Guidance, Resistance, 1/day 1st-level Bless.)
And we are done! Please forward all questions about Blood Magic to Raevori – it is not my ‘bag’. Otherwise, we have a year to prepare to cleanse more of the Necrozone! Huzzahs! Many a huzzahs!