y - Finnigan Hillbyrne
Lvl 4 Halfling Rogue
Lvl 4 Stout Halfling Rogue (Inquisitive) – (Fatigue 1)
Stats: STR 8, DEX 18, CON 12, INT 14, WIS 12, CHA 11
AC 16 (Studded Leather, Dex)
Rapier +6, 1d8 + 4 Piercing
Light Crossbow +6, 1d8 + 4 Piercing
Lucky: When you roll a 1 on a d20 for an attack roll, ability check or saving throw, you may re-roll but you must use the new result.
Brave: Advantage on saving throws vs. Fear
Halfling Nimbleness: Can move through the space of any creature large than you.
Stout Resilience: Advantage on saving throws vs. Poision, resistance to poison damage.
Expertise: Double proficiency with two skills (Stealth and Acrobatics)
Sneak Attack: +2d6 extra damage once per turn if attacking with advantage on an ally is adjacent to the enemy, and using a finesse or ranged weapon.
Thieves’ Cant: Super secret thieves language.
Cunning Action: In combat, bonus action to Dash, Disengage, or Hide
Ear for Deceit: Whenever you make a Wisdom (Insight) check to sense if a creature is lying, you use the total of your check or 8 + your Wisdom modifier, whichever is higher. If you are proficient in Insight, you add your proficiency bonus to the fixed result. If you chose Insight as a skill augmented by your Expertise feature, add double your proficiency bonus.
Eye for Detail: You can use the bonus action granted by your Cunning Action feature to make a Wisdom (Perception) check to spot a hidden creature or object, to make an Intelligence (Investigation) check to uncover and decipher clues, or to use Insightful Fighting.
Insightful Fighting: As an action (or as a bonus action using Eye for Detail), you make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, opposed by the target’s Charisma (Deception) check. If you succeed, you can use Sneak Attack against that creature even if you do not have advantage against it or if no enemy of the target is within 5 feet of it. You can use Sneak Attack in this way even if you have disadvantage against the target. This benefit lasts for 1 minute or until you successfully use Insightful Fighting against a different target.
Skills: Acrobatics*, Deception, Perception, Investigation, Insight, Stealth*
Saving Throws: Dexterity, Intelligence
Armor: Light Armor
Weapons: All Simple, Hand crossbow, Longsword, Rapier, Shortsword
Tools: Dice Set, Thieves Tools, Forgery Tools,
Languages: Common, Halfling
Combat: Rapier, Light Crossbow, Studded Leather Armor
Consumables: Rations x3, Torches x9, Bolts x38, Silvered Bolts x5, Caltrops x4, Healing Potion x2,
Other: Backpack, Tinderbox, Waterskin, Cold Weather Gear, Silk Rope 50’, Grappling Hook, Thieves Tools, Dice Set, Forgery Set, Horse, Military Saddle, Saddlebags, Animal Feed x3
Coinage: 375gp, 9sp
100gp from Clem
Rowan = Blondy
JP = Shorty
Sovan = Pipes/Peg
Katan = Sourpuss
Silverleaf = Fuzzy Wuzzy/Fuzz
Tutz = Maestro
Clem = Orange
Valentine = Red
Bugle = Echo/Honk/Kazoo
Valerian = Magpie
Gaz = Craps
Tabitha = Marshmallow