Pierre Lee

Level 5 Dwarven War Cleric

Level 5 Mountain Dwarf War Cleric

Updated as of January 24th

STR: 17 DEX: 6 CON: 13 INT: 8 WIS: 18 CHA: 15
HP: 35 AC: 20 (w. Platemail + Shield) Size: Small XP: 18599 (5401 to Level 6) Save Proficiencies: WIS, CHA
Passive Perception: 14 Passive Investigation: +2 Senses: None special. Speed: 25’ Height: 4’ 2" Weight: 210 Lbs.
Boons: Mushroom Blessing: + 2 STR, + 1 CON, – 1 DEX , 1/2 damage to crit and sneak attacks — disadvantage on initiative
Mushroom Poison Immunity naturally immune to mushroom poison
Modron Eye One round of true sight per day — disadvantage to perception and endurance checks when used
Paragon of Wisdom on a passed Wis save of 5+ the source loses their next action
Eyeless Rock +1 CHA
Apostate Poison Epiphany Immune to apostate poison in were form
Injuries: Mushroom Fight Injury -1 DEX
Dragonkin Acid -1 STR
Facial Scar So cool
Armor and Weapon Proficiencies: All Armor All Weapons
Trained Skill Bonus Notes
Relegion +2 From Cleric.
Medecine +7 From Cleric.
Insight +7 From Artisan Background
Persuasion +5 From Artisan Background
Languages: Common Dwarven Gnomish
  • Mountain Dwarf: +2 STR bonus and proficiency with light and medium armour.
  • Dwarven Resilience: Advantage on saving throws against poison, as well as resistance against poison damage .
  • Dark Vision: Superior vision in dark or underground conditions.
  • Stone Cunning: Proficient background regarding the origin and history of stonework.
  • Background: Guild Artisan
  • War Priest : your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
    You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
  • Jungle Quirk: In Pierres first combat turn He must make a WIS DC 12,
    - On pass he must try to close with the strongest looking enemy (DM’s Discresion) only if he can safely reach and attack them in one turn.
    - On fail he must try to close regardless if he can get there safetly or not
    (pass or fail he must use his first opject action to loudly taunt the enemy into Glorious Battle)


Pierre’s appearance has changed to that of a visibly younger Pierre, with eyes slitted like a cats.


  • With a 15’ straight line run and athletics 15+, Pierre can pounce on an enemy up to 30’ away, If you fail you fall short to usual 25’ movement.
  • On a successful pounce +d4 STR / -d4 WIS until short rest. Make a weapon attack against victim.
  • On hit foe saves against updated STR score, if they fail they drop prone, at which point Pierre gains a second weapon attack as a bonus action

Hybrid Form

  • Movement speed upgraded to 30’
  • Immune to Apostate Poison (epiphany)
  • Can pounce and make an attack roll without athletics check on an enemy 35’ away. If Pounce attack hits, do double weapon dice.
  • Reroll 1s on weapon damage dice (Kerrek Training)
  • Disadvantage to all social checks to other jungle civilizations
Inventory (Carrying 42 / 100 lbs.)

Weapons, Armor, Clothing:

Attack To Hit Range Damage Components Notes
Dragon Slayer +7 Melee 1d8+5 Bludgeoning N/A +1 Magic Weapon
Versatile (1d10).
Handaxe +6 Ranged (20’/60’) 1d6+4 Slashing N/A 1h. Light.
Item # Weight Notes
Dragonslayer 1 2 lbs. none.
Shield 1 6 lbs. None.
Platemail 1 65 lbs. None.
Item # Weight Notes
In My Quarters
Item # Worth (Monetary)
Cashbox 1 127GP
The Gates of Death (Ancient Scroll) 1 2900
Debt List 1 JP 250gp N/A


The church was all that Pierre knew for the entirety of his young adult life. Abandoned at birth to the clutches of the corruption, the church found little Pierre and carried him away as they fled the island in hopes of rebuilding in a new world. Pierre served for 75 years as a helper to the dwarven High priest St. Clermont-Ferrand. Pierre learned the craft of stone-masonry building the cathedral he would live and pray in.
Upon completion of the cathedral, hundreds of travelers scaled the mountains in search of the superior healing power of St. Clermont. One spring morning As Pierre Carved a new prayer into the walls of the cathedral a sick young dwarf with long bright orange hair caught the corner of his eye. Madeline was her name, and Pierre fell in lust instantly, calling forth a personal favour to St. Clermont to see her, she left the cathedral as healthy as ever.
Madeline came back to visit the church often, visiting and talking to Pierre. The two got very close, but such interactions in the church were forbidden. Against the wishes of the high priest Pierre took off to spend a life together with Madeline, but put himself in an unfavorable relationship with the gods.
Pierre and Madeline could not have been happier together, caring and raising two daughters Eloise and Charlotte. Pierre found work as a stone mason outside of the cathedral while Madeline ran a very busy tavern. The two stayed together through thick and thin, Eloise and Charlotte eventually grew up and started lives of their own. Pierre’s and Madeline’s love continued to flourish in their old age.
That is until Madeline fell ill again. Struck with the same illness she had as a girl, Pierre rushed back to the cathedral where he spent his youth only to find it abandoned. Out of time and luck Madeline succumbed to her sickness leaving Pierre filled with woe and rage.
He cursed the gods that he once served, the ones that abandoned him, and the ones that took his dear Madeline away. After he paid a final visit to his daughters and grandson, he ventured further into the mountain, towards the old cathedral. He climbed up the altar, which had worn in the years as much as Pierre had. He shouted, and almost instantaneous he felt the roof crumble and a sharp stab right in the shoulder. He reached over and pulled out a dagger, he panicked and looked around but nobody was in sight. Suddenly becoming weary he fainted.
As he awoke he felt almost youthful again, imbued with magical abilities he did not know the origin of. He looked down at the dagger he clutched in his hand and recognized the engraved symbol almost immediately, Dave the Nameless, the dwarven trickster god. “But why?” he thought. He was not being chosen, he was not being punished, and this was some cruel joke. He had come up here to be at peace with his dear Madeline. “But maybe” he thought “maybe this was Madeline giving me the gift of something greater. A chance to do something.” But he will never know. Not until the afterlife of course. Dwarven Trickster gods are just like that, they just want to see what kind of chaos comes about.
With power unbeknownst to Pierre, he scoured old religious texts to find anything relating to Dave the nameless. But most of the cathedrals old texts were lost 300 years ago when they fled from corruption. He knew of a party that was headed out that way down the mountain. And here is where his journey begins.

Pierre has an unusual relationship to his deity Dave the nameless. Pierre believes with all his heart that the god has made a friendship with his late wife Madeline, and it is with her blessing that Pierre was granted this gift. However this is not the case, Dave the nameless has chosen Pierre and granted him ability far beyond his years as a joke. He thought it would be funny as well as interesting to watch the struggles of a 300 year old adventurer.
Pierre intends to use his newfound gift to the utmost of his ability to learn what he can about his unknown past and bring home stories as well as gold to his grandson. He fully understood that coming to Silanya at his old age was a death sentence but he believes this is a task from the gods and completing this would net him a spot in the afterlife.

Pierre Lee

Silanya James_Elcombe Anningson