Barb 1 FTR 2 (A burly navy sailor turned berserk adventurer)


Rock — Female Human Barbarian 1 fighter 2. 2400 xp. Background sailor
6’1, deep brown eyes, craggy granite skin, 175 lbs, 47 years old, covered in scars.

AC 16 (half plate); HP 26

Str 16, dex 11, con 14, int 12, Wis 6, cha 9
skills: Survival, Perception, Athletics, Nature

Primary weapon — Halberd. +5 — d10 +3 / d4 +3
Also carries 3 harpoons. +5 — d6 +3 damage


Feat: Polearm Master (AOO when an enemy enters her threatened area; can attack with butt of halberd as a d4 weapon).

Rage: 2/day. Lasts 1 minute. Gives advantage on strength checks & saves, +2 to melee attack damage, and resistance to physical damage (pierce/slash/bludgeon)

Defence: +1 AC

Second Wind: d10+fighter level (2) HP 1/short rest.

Action Surge: take an extra action this round. 1/short rest.

Special background benefit — learns from her mistakes.
Can apply Int instead of Wis to perception and survival if she has failed at that specific activity in the past. If the circumstances are nearly identical to ones she has failed in before, she rolls with advantage.

Magic Items:

Kavacha’s Virtue (Blood soaked whisperplate) (dark red-gray and covered in arcane runes that sometimes let off a low crimson glow). Half plate armour that does not impose disadvantage on stealth checks, and 1 / expedition the wearer can spend a hit die when they kill a foe.
Powered by blood: when Rock drops for the second time in a short period of time, the armour flares to life, worsening her injuries (additional drop roll at same modifier) and restoring her health (stay at 1, and spend a HD). Rock noted that she cannot control this, and speculated that it might be possible to draw more power from it, but she has not had a chance to try it, because after it happened, she immediately dropped for a third time and stayed down.

Chain Bracer of Injury Reduction +2 on injury rolls. The bracer has wisps of abjuration magic that seems somehow linked to the gray hills.

Permanent injuries:
-1 dex (badly torn ligament in leg)
-1 wis (permanant tinnitis from damage to inner ear)
-1 wis (damage to left eye resulted in partial loss of vision)

Permanent Enhancements:
pack tactics vs: aberrations with
Raevori, Valerian, Beau, Lucens, Tabby

Can Smell magic and track magical things by smell.

Minor Epiphany: immune to hobgoblins’ 2d6 bonus damage when it is applied via ranged attacks. (this only applies to the grey hills hobgoblins, if there are other people with the same ability elsewhere it does not apply to them).

Gold -50 + 150gp debt from Linna
2 healing potions


Rock (given name Vaiana) is an islander from the SE islands on the new continent. She was a navy sailor for years, starting in the sea-devil wars. After her years at sea, she left the navy and traveled to Silanya.

Her scars tell the story of a life hard-won. She walks and strikes with steady, controlled motions. When she forgets herself, she moves with swift confidence, and seems surprised when she stumbles.


Silanya James_Elcombe James_Elcombe