Level 5 Half-Elf Bard
Stats: STR 9, DEX 11, CON 16, INT 10, WIS 10, CHA 16
Height: 5’ 4"
Weight: 134 lb
Max HP: 39
Hit dice: 5d8
Passive Perception: 13
Passive Investigation: 13
Proficiency bonus +3
Skills: Animal Handling, Arcana, Investigation, Medicine, Perception, Performance, Persuasion (expertise), Stealth (expertise), (disadvantage on climbing checks)
Saves: Dexterity, Charisma
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Armour: Light Armour, Medium Armour, Shields
Tools: Flute, Lyre, Drums, Disguise Kit, Thieves’ Tools
Languages (fluent only): Common, Elvish, Draconic, Abyssal Guard, Dwarven, Qua, Fela, Kenku (can understand but not speak), Gnomish, Halfling, Infernal, Thieves’ Cant, Common Sign
Features + Traits
Background Feature: Advantage on Charisma checks to communicate past a language barrier
Half Elf Traits:
Fey Ancestry: Advantage vs. being charmed, can’t be magically put to sleep
Skill Versatility: Gain proficiency in 2 skills
Bardic Inspiration: bonus action to grant an Inspiration die (d6) to a creature within 60’. It must be used within 10 minutes. May use this feature a number of times equal to your Charisma modifier (3). Regain on a short rest.
Jack of All Trades: Add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest: If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
Bonus Proficiencies: Gain proficiency in 1 new skill and gain Talented Linguist feature.
Talented Linguist: (taken instead of 2 skills from College of Lore) You pick up new languages extremely quickly.
Cutting Words: Use reaction and expend 1 use of Bardic Inspiration to grant -d8 on an attack, ability check, or damage roll.
Lost Leg: Lose 4 points of Dexterity, movement speed reduced by 5’, disadvantage on climbing checks.
Lycanthropic Healing: Negate 2 point of Dexterity loss.
Slightly Lycanthropic: When reduced below 1/4 of total hit points, make a DC 15 Charisma check (your proficiency bonus is doubled for this check). On a failure, you transform into a Boar but retain personality and mental stats. On failure by 5 or more, your mind becomes the mind of a boar: replace your mental stats, and you are motivated solely by the boar’s instincts. Either way, the transformation wears off after 10 minutes, at which point you return to your normal form and gain 1 level of exhaustion.
Relentless Endurance: Once per expedition, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.
Fey-Blessed Inspiration: When a character uses inspiration granted by you, they also heal hit points equal to half the number rolled on the inspiration die.
Cantrips: Mage Hand, Minor Illusion, Vicious Mockery
1st Level: Comprehend Languages, Cure Wounds, Dissonant Whispers, Healing Word, Heroism
2nd Level: Calm Emotions, Shatter
3rd Level: Hypnotic Pattern (Dynamic – can cast as full round for +2 DC; Long Casting Time – triggers 6 initiative counts after I start casting it)
Pan Pipes: Your Bardic Inspiration dice increase by 1 size.
Veillantif: Your speed increases by 5 ft. Once per short rest, you may use your reaction to temporarily move up 5 points in the initiative order and gain +10 ft move speed (lasts until the end of your turn).
Thought of Quickness and Decisive Action: One time use, can cast Haste as a free action OR grant an action surge (you can use the action to cast a spell)
Thought that James Didn’t Give a Cool Name To: One time use, cast Confusion.
Elemental Armour: can absorb up to 5 points of elemental damage at a time, up to a total of 10/day.
Pearl of Power: As an action, regain a spell slot up to level 3. Once/day.
Traits, Ideals, Bonds, Flaws
Personality traits: I bluntly say what others are thinking or hiding. I have a positive attitude and will try to make the best of things.
Ideals: Aspiration: I always strive to be the best I can be at whatever I’m doing.
Bonds: I will do everything in my power to protect my fellow adventurers.
Flaws: I have a hard time making sacrifices or delaying gratification.
As the child of an illicit tryst between a human hunter and an elf from a highly closed and xenophobic forest community, Sovan’s only connection with his elven father was an amulet with a symbol of darkened moon and a letter apologizing for sending him away. He lived in the city with his mother until he was six years old, at which point she died suddenly and tragically, leaving him alone in the world. Sovan was entirely unequipped to fend for himself on the streets, surviving more by luck than skill. He was on the edge of starvation, too faint from hunger even to look for food, when a green dragonborn child approached him in an alley and offered him a sticky bun. Suspicious, but too hungry to say no, he let her approach, and ate the bun.
When she realised how desperate he was, the child offered to bring him more food the next day, and over time, Sovan and Fær became close friends. She snuck food to him whenever she could, and protected him when the older urchin children would try to steal from him or beat him up. With Fær’s friendship and protection, Sovan had a fairly happy childhood, despite his circumstances. They played together almost every day, and Sovan made up games for them and sang her songs he invented.
When he got a bit older, Sovan eked out a meager living singing at low class taverns. He knew he was talented enough to do better, but no one would take him seriously due to his lack of social connections and generally shabby appearance. He was desperately jealous of more successful bards, especially the well-known and well-loved Tütz Malüts.
Sovan’s big break came from a surprising source. When Fær and Sapphira got married, Sovan’s wedding gift to them was an original song, written in the style of traditional dragonborn love ballads and performed at the wedding in flawless draconic, which he learned for the purpose. Sapphira’s family connections meant that the wedding was overflowing with wealthy dragonborn elite, who were equally charmed by Sovan’s talent and the novelty of a half-elf performing draconic music.
From that point on, Sovan’s life improved immeasurably. Sovan became a highly desired performer at high class dragonborn events, and the head of the Bella Cuprica clan (Sapphira’s extremely rich and important family) took credit for “discovering” him and became his patron.
A few months later, Sovan decided to write a song about Sapphira and Fær’s honeymoon trip to Silanya. He started researching the new continent, conducting interviews with sailors who worked on the ships that traveled back and forth between the continents. A particularly successful interview resulted in Sovan being invited back to her berth, and a misunderstanding of the ship’s schedule resulted in him oversleeping and still being aboard when the ship cast off for Silanya.
During his accidental journey, Sovan forged close friendships with most of the crew, and planned to make a short visit to Sila to see his friends and the town before re-boarding the ship and traveling home with them. However, a massive storm destroyed the ship just before it reached Silanya. Sovan managed to swim to shore on a piece of flotsam, but nearly everyone else drowned, and Sovan was sufficiently traumatized to swear off boats for the foreseeable future.
Now that he was trapped in Silanya, Sovan basically thought “Well, I’m here anyway, may as well have an adventure” and joined the guild.