Tabitha (Tabby) Errsule

Level 5 "Half-Elf" Phoenix Sorcerer


up to date as of 2017/11/20

13 14 16 13 13 20

XP: 16904

Race – “Totally Normal Half-Elf Nothing to See Here Move Along”
Speed 30’
Darkvision – 60’
Celestial Resistance – Resistance to necrotic damage and radiant damage
Healing Hands – action, touch creature and cause it to regain [your level] hp once/long rest
Light Bearer – you know the Light cantrip
Languages – Common, Celestial, Sign

background benefit – [redacted]

Skills – acrobatics, persuasion, arcana, intimidation

Class – Phoenix Sorcerer
38 hp
HD 5d6
AC 15 (w mage armour)

Weapons – daggers, darts, slings, quarterstaffs, light crossbows
Armour – none
Saves – Con and Cha
Ignite – use an action to touch a flammable object and ignite it
Mantle of Flame – Ignite as a bonus action. Creatures that touch you or hit w a melee attack take cha fire damage, spells that do fire damage do cha bonus damage. Once/long rest.
Radiant Consumption – searing light pours out of body (shed bright light 10’ rad and dim light 20’ rad), bonus action, lasts 1 minute or until end as a bonus action, at end of each turn, self and each creature w/in 10’ take radiant damage equal to 1/2 level (rounded up), deal (level) extra radiant damage to one creature damaged per turn, use once per long rest

Has Pack Dynamics with Beau, Lucens, Raevorie, Rock, and Valarian against aberrations.
Has Wolf Spirit Blessing – You’ve been granted a limited ability to smell magic. You can’t discern school, but with a successful perception check you can determine approximate strength and direction. You can use this to try to track magical creatures or effects, even if you aren’t trained in survival.
Amazing High-Fives – Can add proficiency bonus to high-five checks, has advantage on high-five checks
Intimidating – Has advantage on intimidation when in phoenix mode (means roll flat since her injury)

Adorable Scar – Disadvantage on intimidation

Cantrips: Mage Hand, Ray of Frost, Fire Bolt, Light, Control Flames, Message
Spells Known: Mage Armour, Burning Hands, Shield, Scorching Ray, Mirror Image, Fireball
Per Day: 4 1st level, 3 2nd, 2 3rd level spell slots / day
Sorcery Points: 5/long rest
Empowered Spell – spend 1 point to reroll up to Cha mod damage dice
Quicken – spend 2 points to change the casting time of a spell with a casting time of 1 action to 1 bonus action.

Attunement Slots: Danger Room, Earring, Bracer (sometimes)

Crossbow, quarterstaff, bolts x20, supplies, rations x6, potions x3
Protective Earring of Blade Ward – one save per session (day?)
Bracer of Eadgil (shared with Brier, her share is worth 1750 gp)
Chime of Opening (4 charges, 600 gp)

Stored Equipment:
cold gear
demon ichor x 1 barrels
600 gp misc magical crafting reagents
(sweet hand-carved surfboard with a portrait of her as a Fala from Vliblin, when complete)
prism fruit, 250 gp

GP: 3631
Carrying: 54.5lb

LMF owes her 500 gp


Tabitha (Tabby) Errsule

Silanya James_Elcombe cirruss