Tabitha (Tabby) Errsule

Level 5 "Half-Elf" Phoenix Sorcerer


up to date after exp 93

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Race – “Totally Normal Half-Elf Nothing to See Here Move Along”
Speed 30’
Darkvision – 60’
Celestial Resistance – Resistance to necrotic damage and radiant damage
Healing Hands – action, touch creature and cause it to regain [your level] hp once/long rest
Light Bearer – you know the Light cantrip
Languages – Common, Celestial, Sign

background benefit – [redacted]

Skills – acrobatics, persuasion, arcana, intimidation

Class – Phoenix Sorcerer
38 hp
HD 5d6
AC 15 (w mage armour)

Weapons – daggers, darts, slings, quarterstaffs, light crossbows
Armour – none
Saves – Con and Cha
Ignite – use an action to touch a flammable object and ignite it
Mantle of Flame – Ignite as a bonus action. Creatures that touch you or hit w a melee attack take cha fire damage, spells that do fire damage do cha bonus damage. Once/long rest.
Radiant Aura – action, when turned on creatures within 10’ that can see you make a Cha save or become frightened of you until the end of your next turn, while on light pours out of body (shed bright light 10’ rad and dim light 20’ rad), lasts 1 minute or until end as a bonus action, deal (level) extra radiant damage to one creature damaged per turn, use once per long rest

Has Pack Dynamics with Beau, Lucens, Raevorie, Rock, and Valarian against aberrations.
Has Wolf Spirit Blessing – You’ve been granted a limited ability to smell magic. You can’t discern school, but with a successful perception check you can determine approximate strength and direction. You can use this to try to track magical creatures or effects, even if you aren’t trained in survival.
Amazing High-Fives – Can add proficiency bonus to high-five checks, has advantage on high-five checks
Intimidating – Has advantage on intimidation when in phoenix mode (means roll flat since her injury)

Adorable Scar – Disadvantage on intimidation

Cantrips: Mage Hand, Ray of Frost, Fire Bolt, Light, Control Flames, Message
Spells Known: Mage Armour, Burning Hands, Shield, Scorching Ray, Mirror Image, Fireball
Per Day: 4 1st level, 3 2nd, 2 3rd level spell slots / day
Sorcery Points: 5/long rest
Empowered Spell – spend 1 point to reroll up to Cha mod damage dice
Quicken – spend 2 points to change the casting time of a spell with a casting time of 1 action to 1 bonus action.

Attunement Slots: Danger Room, Earring, Bracer (sometimes)

Crossbow, quarterstaff, bolts x20, supplies, rations x6, potions x3
Protective Earring of Blade Ward – one save per session (day?)
Bracer of Eadgil (shared with Brier, her share is worth 1750 gp) – 2 slots for bonus action Bless, 2 slots for Lesser Restoration (bonus action) or level 2 Cure Light Wounds (bonus action), 1 slot for Greater Restoration. Slots recharge on LR.
Chime of Opening (4 charges, 600 gp)

Stored Equipment:
cold gear
demon ichor x 1 barrels
500 gp misc magical crafting reagents
300 gp magical crafting moss (divination)
(sweet hand-carved surfboard with a portrait of her as a Fala from Vliblin, when complete)
1000 gp – Agile Chainmail (+1 Dex to AC) of Rejeuvenating (HQ) (at Ebon Bank)
>500 gp of books (see library spreadsheet)
600 – devouring javelin 0 charges darkness (recover prof hp on lethal blow) (at Ebon Bank)
Codeguard box and key

GP: 1365
Carrying: 54.5lb

LMF owes her 2000 gp


Tabitha (Tabby) Errsule

Silanya James_Elcombe cirruss