b - Yova (paused, pending player return)
Lvl 1 Half-Orc Paladin
Lvl 1 Half-Orc Paladin (275 xp)
Stats: STR 17, DEX 12, CON 11, INT 13, WIS 9, CHA 14
AC 16 (chain shirt, shield)
Warhammer +5, 1d8 + 3 bludgeoning (versatile 1d10).
Javelin (x5) +5 (thrown range 30/120), 1d6 + 3 piercing.
Net +3 (thrown range 5/15), restrains creatures until they use their action to pass a DC 10 Strength check. Alternately, dealing 5 points of slashing damage to the net (AC 10) destroys it.
Darkvision (to 60 ft).
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Divine Sense (CHA+1/day). As an action, you can open your awareness to detect the presence of strong evil and powerful good. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lay on Hands (Paladin lvl x 5/day). Your blessed touch can heal wounds. As an action, you can touch a creature and draw power from your pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 points to cure the target of one disease or neutralize one poison affecting it. This feature has no effect on undead and constructs.
Feature: Position of Privilege. Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk might make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Skills: Athletics, History, Intimidation, Persuasion, Religion
Saving Throws: Wisdom, Charisma
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Gaming set (dragonchess)
Languages. Common, Orc, Elvish
Equipment and Treasure
Coinage: 73gp, 2sp, 5cp.
|Item||Quantity||Cost (sp)||Weight (lbs)|
|Holy symbol (amulet)||1||50||1|
|Rations (1 day)||8||5||2|
|Rope (hempen, 50’)||2||10||10|
|Ink bottle (1oz)||1||100||—|
Total weight carried: 112 lbs
Carrying capacity: 170 lbs unencumbered / 255 lbs encumbered
Traits: I take great pains to always look my best and follow the latest fashions. Despite my noble birth, I do not place myself above other folk: we all have the same blood.
Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Bond: I will face any challenge to win the approval of my family.
Flaw: I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.