character advancement table

Experience to Level
The experience curve has two segments: For the first 9 levels, each level is reached at two or more times the xp total of the level before it. This is designed to allow a new character adventuring to catch up to only 1 level behind someone they join on every adventure. However, this is not necessary after a while, and above 9th level the graph levels off, requiring 10k xp x new level to go up. Level 20 is just 2M xp, which I really don’t expect anyone to reach. I do not actually expect many characters (if any) to ever reach these levels. The new progression is less regular than the old one, because a simpler arrangement simply wasn’t producing the effects I wanted based on the XP/encounter for different levels.

Level 1: 0 xp
Level 2: 800 xp
Level 3: 2400 xp
Level 4: 4800 xp
Level 5: 12 000 xp
Level 6: 24 000 xp
Level 7: 48 000 xp
Level 8: 96 000 xp
Level 9: 200 000 xp


Level 10: 300 000 xp
Level 11: 410 000 xp
Level 12: 530 000 xp
Level 13: 660 000 xp
Level 14: 800 000 xp
Level 15: 950 000 xp
Level 16: 1 110 000 xp
Level 17: 1 280 000 xp
Level 18: 1 460 000 xp
Level 19: 1 650 000 xp
Level 20: 2 000 000 xp

character advancement table

Silanya James_Elcombe James_Elcombe