The Leshanna Memorial Fund for Adventurer Greatness
The Leshanna Memorial Fund for Adventurer Greatness was created by the Last Will and Testament of Leshanna, drafted by Tobias the Scholar at Leshanna’s direction. It is by fair the most detailed part of the document, in that it was the page that Leshanna paid the most personal attention to in the drafting process (Tobias’s writing, as all other sections, but much more of Leshanna’s language).
In non-legalese, the opener reads:
“It is too heavy a weight on my daughter’s shoulders, and too unfair a burden for one I was absent for for so long, to force Raevori to be my legacy. Thus, I, Leshanna, first abjurer of Sila, do pledge my writings and my art, my systems and my rule to Tobias the scholar, entrusting him to create a haven of learning in my name, dedicated to preparing adventurers to brave the perils of this strange new land by whatever means available to them.”
Tobias the Scholar (see NPCs of Sila) is the trustee of the fund, but because he doesn’t have a head for business, he has assigned the day-to-day financial operations to Derrick the Merchant (also NPCs of Sila).
Current fund assets:
(+ 50 paid back from Jean-Lee)
(+ 375 gp from JP for Beausoleil ‘finishing on own’ accounting)
(78: -248.5 and bought 10x Invigorating Berries, 10x Enhanced Rations)
(+ 80 and healing gauntlet from Amara)
(+ 2 wagons, -84 gp from net impact of Felar Wood Convoy 10)
( + 183 gp from Exp. 79)
( + 195.5 gp from Exp. 80, + 13x invigorating greens, + 5x enhanced rations)
( + 1586 gp + Exhausting Longbow + Breastplate + Silver Rapier + 10 silver arrows from the belated processing of Ent Springvine’s estate)
( + 372 gp + 3 healing potions from the belated processing of Oscar Meyers’ estate)
(-400 gp loaned to Wizbo to learn spells)
(+ 400 gp paid back from Wizbo, from funds paid for research work up to Exp. 88)
(+ 607 exp. 81)
(+ 286 exp. 82)
(-20 gp + conjure earth elemental gem exp. 83)
(-741.5, -6 fancy rations + imperial writ exp. 84)
(+ 172 exp. 85)
(retroactively bought some stuff from previous expeditions that we didn’t get around to earlier)
(+ 1175 exp. 86)
(pay back Jasper – 800 gp)
(sold poison spawn concentrate to Lee-Jean for processing, + 305 gp)
(291 exp. 88)
(+3 sp from JP because it was driving me crazy)
The Fund owes Tabby 2000 gp.
The Fund owes Mander Sheev 500 gp.
The Fund owes Hank 1100 gp.
In addition to the minor magic items below, the Fund’s most important activity is that it operates the Danger Room, powered by the Crown of Solid Light wrested from the mushrooms of Spider Den on Expedition 38.
|Ornate Stalker Shortsword||500 gp||2 lb||1d6 piercing damage. Each time an enemy is hit with it, they must make a DC10 Con save vs. being poisoned for one minute, healing word 0/2|
|Amara’s Healing Touch||600 gp||2 lb||This strange gauntlet was wielded by the late Amara Invictus. 1/expedition, a user can make a touch spell attack dealing 3d6 necrotic damage, healing that amount on a hit. It has 3 charges of Blade Ward that can be used as a Reaction.|
|The Springvine Bow||600 gp||2 lb||This longbow was wielded by the late Ent Springvine. As an action, the wielder can spend a HD to make it a +1 weapon for one minute. 1d8 piercing damage base, range 150/600.|
|Abyssal Guard Longsword||250 gp||3 lb||1d8 slashing, versatile (1d10). Bonus action to deal force damage instead for 1 min, w/concentration|
|Pike of the Unseeing Witness (WITH EBON BANK)||450 gp||3 lb||1d10 piercing, heavy, reach, 2-handed. For blinded users: grants free trip attempts on hits and can turn into an 8d6 lightning bolt if thrown, once an expedition (owned by Wrenn Tana but made available to the guild)|
|Dagger of Banishment||300 gp||1 lb||1d4 piercing, light, finesse, thrown (20/60). Any creature injured by this dagger has disadvantage on its next saving throw against banishment spells.|
|Rod of Banishment||150 gp||2 lb||Acts as a pearl of power for the banishment spell (only if the creature passed its save, i.e., gives you a chance to try again before the creature you tried to banish eats you).|
|Sachet of Poison Purging||150 gp||Negligable||Technically owned by Sovan, but whatever. Negates airborne poisons. 10 charges. Half the powder is stored in a bottle and the sachet with the other half is sent with every expedition.|
|Compass of Wayfinding||250 gp||1 lb||Magic Utility item, can set 1 ‘waypoint’ as an action (somewhere visited on the same hex) and points way to it unerringly. As an ancillary benefit of that ability, helps keeps party oriented (granting advantage to checks to navigate) underground.|
|Mace of Terror||3000 gp||-3 charges of a 30’ radius around wielder: Fear effect on all targets you choose, DC 15 WIS or they are Frightened 1 minute (disadvantage on all checks/attacks), have no reactions, and have to run away from wielder or Dodge if they can’t get any further. They can save again end of turn.
-Regains 1d3 charges each Dawn.
Normal 1d6 bludgeoning damage; counts as a +0 magic weapon.
|Silver Horn of the Silver Lancers of the Singing Rainforest||1000 gp||1 lb||Blow the horn and the Lancers will come. Single use. (EXPENDED)|
|Veil of the Desert||400 gp||4 lb||Can make forage checks as if in a lush forest in any environment with a dearth of plants. You gather 3x as much food as normal while foraging this way (3, 6, or 9 rations, usually), but your max travel parts per day is reduced from 8 to 6, instead of the normal 7.|
|Magical Fela Silk||2000 gp||6 lb||1000 gp of silk is enough to make 1 suit of + 1 spidersilk armor. Spidersilk armor is AC12 + Dex, so + 1 spidersilk armor is 13 + Dex. + 1 Spidersilk armor weighs 4 pounds. Once made the magic armor requires attunement, as normal.|
|Conjure Earth Elemental Gem||1000 gp||0.1 lbs||90’ – an earth-aligned elemental of CR 5 or lower appears, emerging in an unoccupied space within 10’ of exposed earth or stone. The elemental has its own initiative and obeys the user’s verbal commands (no action required); it disappears when it drops to 0 hit points or after 1 hr. If not commanded, it will defend itself from attack but take no other action. The elemental is friendly unless your Concentration is broken, in which case it becomes hostile and may attack you; though hostile, it cannot be dismissed and will remain summoned until killed or until 1 hr has passed.|
|Tough Quickening Halfplate||1200 gp||40 lb||+ Con mod max hp, + prof to initiative|
|Spidersilk Armour||1000 gp||4 lb||AC 13 + dex, requires attunement. This belongs to Silverleaf but she is obliged to lend it out on weeks she isn’t using it.|
|Cleaving Trident||400 gp||4 lb||When you drop someone with it, do prof dmg to adjacent ally. 4 charges of Burning Hands. 1d6 piercing (versatile 1d8), thrown range 20/60. This belongs to Mags, but it’s available for loan whenever and she is not at all fussy about the spell charges getting used up.|
|Healing Potion (x9)||50 gp||0.1 lb||Heal 2d4+2 hp. Each adventurer under level 3 is given three potions to take with them on expedition (to be returned if not used). Any potions used by an adventurer under level 3 have their cost absorbed by the Fund.|
|Invigorating Greens (x23)||20 gp||0.1 lb||Permanent Goodberry, as the spell. Heals 1 hp on eating (can be used to bring up someone who’s dropped) and supplies an entire day’s worth of food (and water).|
|Holy Water (x12)||25 gp||1 lb||A consumeable item that can be borrowed for an expedition (must be repaid if used). As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. Generously donated by the heroic expedition 76.|
|Antitoxin (x6)||50 gp||0.1 lb||Advantage on saves against poison for the next hour.|
|Healing Gourd||625 gp||3 lb||Magical gourd that you can drink from 1/day to heal 4d4+4 HP: 625 GP|
|The SS Beautiful Kraken – a 6 person SUBMARINE||2000 gp||You can’t lift this||Fully repaired as of Feb 2018. Travels 4.5 MPH for 16 hrs/day (12 hexes) – piloting is WIS-based – then needs 8 hrs of hand-cranked recharging. 100 hull integrity percentage (HIP) , every 5 HIP lost is a leak (Mending can seal); every 10 HIP lost is a mechanical malfunction. Has 8 torpedoes (need research / Star Metal to replace) that burrow through large objects (ships, sea monsters) at 3d6 piercing / round; if it can’t burrow it through it does little damage. One torpedo can be fired per round, attack modifier based on pilot’s WIS (no Helping); crewmate must make DC 12 INT check to load and prime on pilot’s mark. Has 5’ periscope on top and a small observation blister with an opening for casters to stick their hands into surrounding water to cast a spell (some, like Lightning Bolt, work differently underwater). The sub also has a cooking stove and 3 cots, and holds 8 hrs of air for 7 crewpeople.|
|Surprisingly Useful Canoes (x2)||250gp||60 lb||Seat 3 each (with a fourth in the middle, uncomfortably, in a pinch. Immune to acid and resistant to fire.|
|Antorem Police Badges (x6)||15gp||0 lb||Badges of the policeataurs of Antorem, can use to impersonate / avoid fights with those fearsome combatants.|
|Warden Uniform x3||80gp||8 lb||Silvery material, not identifiable without further analysis. No apparent seams. Seems to regulate internal temperature, wick away excess humidity, generally keep nice room-temp homeostasis when worn (advantage on checks vs. adverse environmental conditions). Sized for Warden. (80 GP)|
|Splint Mail (x2)||200 gp||60 lb||AC 17, disadvantage on Stealth, requires STR 15.|
|Breastplatex2||400 gp||20 lb||AC 14 + DEX (max 2)|
|Silver Rapierx2||125 gp||1d8+dex mod|
|Ringmail||30 gp||40 lb||AC 14, worn by Sarene in Exp. 40|
|Shield (x4)||10 gp||6 lb||+2 AC, available for sale for 5 gp|
|Cold weather gear||15 gp||7 lb||Keeps you from getting too chilly|
|Smith’s tools||20 gp||8 lb||Can be used for smithing-type tasks|
|Wagons (x2)||100 gp each [35gp for wagon, 65 gp for assorted reinforcing / rugged terrain additions]||400 lb||For use on Convoys to the Felar Wood|
|Mason’s tools||10 gp||8 lb||For all your masonry needs|
|Warhammer||15 gp||2 lb||1d8 damage, available for sale for 7.5 gp, brought for Pierre as a back-up weapon on Exp 40, not used because the Warhammer of Mushroomy Goodness was recovered|
|Fala Climbing Harness (heavy) (x8)||80 gp||3 lb||Max weight 200 lb, length 10’|
|Fala Climbing Harness (light)||80 gp||3 lb||Max weight 150 lb, length 15’|
|Platinum Bracelet x2||10 gp each||Opens doors in the Garden of the Heart. (from exp. 78)|
|Enhanced Rations x9||15 gp each||0.1 lb||Ration, +1d4 temp hp|
|Snowsuit (x6)||100 gp||25 lb (includes heavy boots and forge gloves)||Holds up to 50 pounds of snow (takes 2 minutes to properly load with snow, can take an action in combat to spend 30 pounds of snow shoveling it in messily, which only loads 10 pounds of snow into the suit). While loaded with snow, grants the wearer fire resistance, provided their face is also covered in Challenges-Debicourt de Ia Terre des Romances aux Rivalieux-Quandamouzieres Sur Vantera-aux Alpes Maritimes’s Patented Anti-Heat Facial Cleanser, see below). Every unadjusted point of fire damage melts 2 pounds of snow, though. In an extreme heat environment, melts X pounds of snow per minute, 2, for example in the former hotspot in the center of the swamp.|
|Challenges-Debicourt de Ia Terre des Romances aux Rivalieux-Quandamouzieres Sur Vantera-aux Alpes Maritimes’s Patented Anti-Heat Facial Cleanser||Unit cost: 100 gp / person for a 24 hour dose||0 lbs||Contact Lee-Jean “Prada” Challenges-Debicourt de Ia Terre des Romances aux Rivalieux-Quandamouzieres Sur Vantera-aux Alpes Maritimes if you wish to purchase some of this to use with the above snowsuits for an expedition (Player: Del S-n)|
600 gp worth of books found in a hidden area of the mushroom complex relating to many facts of life in Sila, held on behalf of Melora Blackfingers and Valentine Merryweather (each holding half-ownership). A donation from the estate of Clementine Merryweather.
150 gp worth of books found in the alchemist lab in the top floor of the former fortress of the Crested Pricks in 2.10.
0 gp book of banishment rituals from the Tower in Antorem.
Notes of Elspeth van Horne: (worth 150 gp) from the Island in the Grey Hills.
The crystal power couplings (worth 15 gp) from the Island in the Grey Hills.
A lesser potion of healing (2d4 + 2) that also doubles as a potion of animal aggro Duration unknown, likely 1 hour. Animals will preferentially attack the drinker during that time, and initiate hostilities they otherwise wouldn’t. (50gp).
A potion of supreme healing (10d4+20) that also forces you to roll with advantage on the permanent injury table (100 gp). [Being analyzed by Gucci and Prada – 1 week, 5 points]
The magnifying glass of improved detect magic (300 gp). This magnifying glass enhances the perception of anyone currently under the influence of a detect magic spell. It is a precious find, but available to be rented by an expedition for a 50 gp donation to the Fund (plus a further 300 if it gets broken).
An alchemist’s set (80gp). This complete alchemists set is ideal for brewing potions, and is available for use for all comers.
Gorgon bile (good for 1 dose of de-stoning w/ Greater Resto, with 10 crafting points of processing), 20 gp
Warden friendship belt w 4 little vials of blood, 50 gp, vials of blood have been destroyed, belt still worth 50 gp. The vials of blood matched Melora, Sovan, and Camille, so hypothetically the Wardens have given back their trump card over us and are holding zero samples of our blood.
Repairing the damage from Exp. 73 to the submarine
Amara researching Blood Magic defense, 14 points so far.
Building a costly marble statue of Fær and Sapphira. COMPLETE! Thanks Pierre.
Refurbishing the submarine found on Exp. 33 — COMPLETE! Thanks JP. Used to great success in Expedition 73.
Reminder: December 15th, 2017 or after, get Del to write an alternate timeline fanfic where Sovan got petrified on expedition 32. COMPLETE!