McDonald

lv3 Half-Elf Archfey Warlock Acolyte (Pact of the Blade)

Description:

Lv3 Half-Elf Warlock Acolyte

Updated as of expedition 80

Corruption Score – 2

371 GP
1000gp debt to Sarene

HP – 25
AC – 14

STR- 10
DEX- 14
CON- 12
INT- 11
WIS- 12
CHA- 14

Spear of Smiting:
+1 spear. When you attack a construct, it is +3. When you crit with the weapon, the target takes an additional 2d6 bludgeoning damage, or 4d6 if it is a construct. If the target is a construct and has 25 or fewer hit points after suffering this damage, it is instantly destroyed.
Spear of smiting has gained the ability to appear as any weapon and gain the thrown property from expedition 82
Light Crossbow
Whip

Languages:
Common
Elvish
Sylvan
Draconic
Celestial

Skills:
Animal Handling
Deception
Insight
Investigation
Religion
Stealth

Darkvision
Adv. vs Charm
Can’t be put to sleep
1/2 sleep time from Danger room CON benefit

Registers as a monodrone

Otherworldly Patron – The Archfey

Pact Magic – Fey Presence
As an action, all enemies in a 15ft radius have to make a saving throw vs being charmed/frightened

Eldrich Invocations
Beast Speech:
Can cast speak with animals at will without expanding a spell slot or material components

Devil’s Sight
Can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.

Pact Boon
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it . You are proficient with it while you wield it. This weapon counts as magical for the purpose o f overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an
extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use
a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Cantrips
Eldrich Blast
Chill Touch

Spells
Faerie Fire
Hex
Darkness
Misty Step

Danger Room Benefit
Half sleep from CON benefit

Epiphany
Giant weapons no longer do extra damage dice to McDonald

permanent injury
-3 STR from modron surgery (ex 80)

Backstory Benefit- They’re Basically Snow White
Advantage on Animal Handling checks to tame beasts

Bio:

McDonald has a dark and mysterious past.

McDonald

Silanya James_Elcombe rhurlbut