lv3 Half-Elf Archfey Warlock Acolyte (Pact of the Blade)
Lv3 Half-Elf Warlock Acolyte
Updated as of expedition 80
Corruption Score – 2
1000gp debt to Sarene
HP – 25
AC – 14
Spear of Smiting:
+1 spear. When you attack a construct, it is +3. When you crit with the weapon, the target takes an additional 2d6 bludgeoning damage, or 4d6 if it is a construct. If the target is a construct and has 25 or fewer hit points after suffering this damage, it is instantly destroyed.
Spear of smiting has gained the ability to appear as any weapon and gain the thrown property from expedition 82
Adv. vs Charm
Can’t be put to sleep
1/2 sleep time from Danger room CON benefit
Registers as a monodrone
Otherworldly Patron – The Archfey
Pact Magic – Fey Presence
As an action, all enemies in a 15ft radius have to make a saving throw vs being charmed/frightened
Can cast speak with animals at will without expanding a spell slot or material components
Can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it . You are proficient with it while you wield it. This weapon counts as magical for the purpose o f overcoming resistance and immunity to nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an
extradimensional space, and it appears whenever you create your pact weapon thereafter. You can’t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use
a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
Danger Room Benefit
Half sleep from CON benefit
Giant weapons no longer do extra damage dice to McDonald
-3 STR from modron surgery (ex 80)
Backstory Benefit- They’re Basically Snow White
Advantage on Animal Handling checks to tame beasts
McDonald has a dark and mysterious past.